DarkLight Wiki
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Last updated
DarkLight is an online game based on Binance Smart Chain (BSC). Players can create characters, challenge maps, and loot rare items.The game combines the gameplay of DEFI+NFT+RPG+Metauniverse. The token rewards obtained by players in the game can be sold in the cryptocurrency market, the heroes and other items obtained in the game can be directly traded in the market. Players can not only experience the fun of the game, but also make profit while playing in the game.
We have innovated the game's revenue model by adding unique Fatigue Value, Lucky Draw, Upgrade Insurance, Card Fusion, Alchemy, and Bonus Pool systems in addition to the basic gameplay, and optimizing the overall hero upgrade scheme. The combination of different gameplay methods can effectively reduce the circulation of cards and increase the player's demand for the GOLD consumption, to build a healthy economic system. More interesting game features will be released, and to improve the game balance as much as possible.
Marketing: 10% Total 20,000,000, Initial Release: 20%. Rest 80% release in 100 weeks.
Address: 0xc7ab481E09eE420927E52DbdA009239E420d885F
Team: 10% Total 20,000,000, Initial Release: 20%. Rest 80% release in 100 weeks.
Address: 0xe5a1174f5BAeC261b009B38F169211184D464Ec5
Partners & Consultants: 5% Total: 10,000,000, Initial Release 20%. Rest 80% release in 100 weeks.
Address: 0x354Fe105D129C6ab7937c21bD4Ddd5dF7Cc12953
Lock-up Contract: 0x29919fAE8fec993a5B1aF39BC262C02d8D9ce21E
We have been the first to introduce a unique Fatigue Value system to balance each hero's income from mining and to ensure that the game's benefit system is in a virtuous cycle. This system only effects on mining (adventure and other functions are not affected), each hero will no longer be able to mine once and for all, when mining is confirmed, the fatigue value is calculated and consumed simultaneously (every 1 point of fatigue value equals 1 hour of mining time), when the fatigue value is depleted to 0, the hero will not be able to enter the job selection list. If the fatigue value is depleted to 0 during mining, then the hero will not be able to continue to generate mining income.
Each hero has an initial fatigue value of 1200 points (50 days)
How to reset (refresh) the fatigue value when it is consumed to 0?
Upgrade your hero, a successful upgrade will reset the fatigue value to 1200 points, a failed upgrade will not reset the fatigue value
Through Card Fusion, the fatigue value will also be reset to 1200 points after successful fusion.
Note: 1. Fatigue value will affect the success rate of fusion, please check the introduction of card fusion.
2. When a hero quits working in the middle of the process will deduct 1 point of fatigue value.
This mechanism is for hero card draws only. Each time an unqualified card is drawn, 5 Lucky Points will be accumulated. When 100 Lucky Points are accumulated, the next draw will result in a qualified card and 100% DLT of the Lucky Point pool will be awarded as a bonus.
Players can now purchase insurance when upgrading, the premium varies by level of the hero. Once the insurance is purchased, the cost of the upgrade (including DLT consumed at level 4 and above) will be refunded if the upgrade fails, and only the premium will be deducted. If the upgrade is successful, the total cost of the upgrade and premium will be deducted.
e.g. Level 2 to Level 3 has a 90% success rate, without insurance, 50,000 GOLD will be deducted whether the upgrade is successful or fail. When you select to purchase insurance, the total upgrade cost is 57,500 GOLD. If the upgrade fails, 50,000 GOLD will be refunded and only 7,500 GOLD will be deducted, if the upgrade is successful, 57,500 GOLD will be deducted.
2-in-1 (ONLY Level 1 heroes are available)
Card Fusion can give you a brand-new Level 1 card by consuming 200 DLT or 1200 GOLD and add 2 Level 1 cards of any attribute. The attributes of new hero are random and success rate is 100%, as well as the 1200 fatigue value.
4-in-1 (All cards from level 2-12 can be fused)
Players can fuse 4 cards of the same level with any attribute and consume 1000 DLT or 6000 GOLD to obtain a new hero of the same level +1, the card's profession and attribute will be randomized and the fatigue value will be reset to 1200 points. The minimum success rate is 1% and the maximum success rate is 90%. The formula for calculating the success rate is: (total fatigue value of 4 basic cards / 4800) * 0.9
e.g. Four level 2 heroes with any attribute, the total fatigue value of the four heroes is 4800, the success rate of getting a level 3 hero is calculated as (4800/4800)*0.9=90%
In a Card Fusion, the level of the first card placed in the slot will filter cards of a different level from it.
If the first card put into the slot is a level 3 hero, the other three slots will only show the level 3 hero you currently have.
Note: The total fatigue value has to ≥1
Players can choose any card with any profession, level and attribute, and the system will automatically lock the main attribute. Each time of alchemy will consume 500 DLT or 3000 GOLD to participate, except the main attribute, the other 5 attribute values will be changed randomly. You can end of having a qualified hero from Alchemy if you have a hero which has a high value of main attribute but unqualified sub-attribute. Good luck!
Note: There is no limit to the number of times a card can be shuffled, and participating cards will retain their current fatigue value.
In order to enrich the ecology and gameplay diversity of DarkLight, more than 120 pieces of equipment are currently online, including main hand weapons, secondary weapons, helmets, necklaces, armours, gloves, rings, belts, shoes and other parts, and more advanced Dungeons and equipment will be opened subsequently.
Each piece of equipment is classified by star quality, in order: Normal (1 star), Good(2 stars), Excellent (3 stars), Epic (4 stars) and Legendary (5 stars).
All equipment can be obtained through Dungeons and treasure boxes.
Note: Each piece of equipment will have a 24 hours cooldown after it is removed and cannot be put on again until the cooldown is over.
Equipment of all professions can be enhanced through forging to make heroes stronger when challenging Dungeons or PVP. The yellow values marked in the equipment details indicate the attributes that can be enhanced.
The fortification limit varies by star level: 1-2 stars +6, 3 stars +8, 4 stars +10, 5 stars +12
The specific forging enhancement rules are:
1. Basic Forge: with a 50% success rate and add small amount of value for a successful forge. When any item is successfully forged, there is a 50% chance that the 「Premium Forge」will be activated.
2. Premium Forge: with a 70% success rate, with additional values added when the forge is successful. When any item is successfully forged, there is a 20% chance of activating the「Master Forge」.
3. Master Forge: with a 100% success rate. When the forge is successful it will add a maximum value compares to other options. Also, equipment will have a 3% chance to double the fortification.
Note:
1. Each forging requires the consumption of 2 pieces of any equipment and certain amount of Gold.
2. When Premium Forge or Master Forge is enabled, using any forge will recycle both Premium and Master Forge (except when Master Forge is enabled when Premium Forge is successful, both Premium and Master Forge will be retained)
3. When the equipment has more than one fortifying attribute, one attribute will be fortified randomly each time.
When trading GOLD (including transfers), a 5% commission is incurred, it will locked into the bonus pool contract. The bonus pool system has 3 functions, as follows.
1. Every 24 hours no one buys GOLD, the last person who buys ≥1000 GOLD will be able to get 10% of the bonus pool.
2. Bonus pool will use for buybacks and tokens will be burnt.
3.Bonus pool can also use for game development and team incentive.
The requirements to start playing DarkLight are a Binance Smart Chain compatible wallet such as MetaMask, and BNB to pay for gas fees.At the same time you need to buy a certain amount of DLT tokens.
You can buy DLT and Gold token from PancakeSwap,You can also directly buy DLT and GOLD through build-in swap through “Buy Now”.
Dark Light has a dual-token system of DLT + Gold.
Token address:0x343223811263Ca88aB2AD356D5b55a6A1aDDCfb0
DarkLight's Governance Tokens, DLT is required for recruiting heroes, casting equipment, upgrading heroes, dungeons, etc. You can gain DLT tokens by: Pancakeswap, dungeon adventure, daily working, etc. In addition, most of the DLT paid by users in the game will be used to set up event rewards to be returned to users.
Token address:0x1970b4e13Ea8d07ed46571782dD3988D8569a857
This is the main currency in the game. Gold is required in most consumption scenarios in the game. For example, heroes need to consume gold to upgrade; Gold is required for expenses when challenging dungeons and preparing the equipment. You can also use gold to hire other players' heroes to form a team together, etc. Gold can be obtained by mining by participating in daily work after recruiting heroes. Gold can also be traded through the DEX platform.
You can hire your hero through the hero hiring page. You need to pay 1000 DLT Token for each hero. Each hero will get random class/attribute/talent. Each hero is in the form of NFT tokens, and you can freely transfer/give/sell the heroes.
Initially created characters are level 1, and you can level up your character by consuming a certain amount of gold. The higher the level, the more gold you need to consume. Gold can be obtained through the rewards of dungeon adventures, or through each character's daily work of mining. Leveling up the hero is one of the most important attributes of the hero. Leveling up the hero will increase the hero's combat power and mining speed, but upgrading will not increase the hero's basic attributes. High level jobs and dungeons require the corresponding hero level to participate.
Note: There is no risk of card burst in case of upgrade, if the upgrade fails the level will remain the same and the cost will be deducted (refer to the introduction of upgrade insurance).
The hero will randomly get a role. The currently supported role include Knight/Wizard/Hunter/Assassin. More roles will be added in the future.
Honour is the driving force that the Knight will never get exhaust. The weapons that can be equipped include all one-handed or two-handed weapons except the wands. It can be equipped with shields and armors, knight has the strongest institution, balanced strength, and defense. They can protect their teammates by taunting/guarding skills.
The wizard has completely mastered the elemental power of the sanctuary world, and while causing high elemental damage. Wizards can also give the enemy a negative state. They can be equipped with wands and robes, but cannot use shield or armor. Wizard has the highest intelligence and spiritual growth, and causes dramatic AOE damage.
The identity of the assassins is a mystery, they are good at dual-wielding weapons to cause a fatal blow to the enemy. The types of weapons that can be equipped include all one-handed weapons, which can be equipped with light shields, light and medium armor. They have the highest agility, strong willpower, and magic resistance. In e team fights usually have unexpected bursts of damage.
Hunters are ruthless avengers, they will stay away from danger and rely on crossbows and traps to destroy their enemy. Hunters can be equipped with bow and crossbow weapons, but not shields, and can be equipped with light or medium armor. Hunter has the best strength and they can be very agile. Hunters are the most consistent damage output for dungeon adventures.
Knight → Assassin → Witch → Hunter → Knight
When participating in PVE or PVP, the damage of the restrained role is increased by 30% if there is a restraint between the two heroes, and no damage bonus if there is no restraint between the two heroes.
e.g. When a knight vs Assassin, the Knight restrains the Assassin by +30% damage.
There is no restraint relationship between Knight and Witch.
Role constraints also affect the order of first strikes in battle, the order will base on the hero's role, level and agility.
Order: Restraint Hero>Level>Agility>Challenger
e.g. LV1 Knight vs LV2 Assassin, because Knight restraint Assassin, Knight attack first.
LV1 Knight vs LV1 Witch, there is no restraint between the two heroes, and they have the same level. Therefore, the hero who has higher agility will attack first, or the challenger attack first if the agility is the same between the two heroes.
Note: Heroes from Version 1.0 DO NOT have restraint relationships.
Strength represents the strength of a hero's muscles. When using most physical damage types of weapons, the strength will determine your attack power. When using two-handed weapons, you can get a higher strength damage bonus. In addition, heavy armor and heavy shields usually have minimum requirements for strength.
Agility represents hand-eye coordination, physical flexibility, reaction, and balance abilities. This is the most crucial attribute of rogues. Agility determines the character's evasion ability. (The dodge ability will also be affected by the armor and shields equipped by the hero, see the battle rules section for details) In addition, some weapons with "dexterous" attributes will receive an agility damage bonus. In addition, the agility attribute also determines the debuff when dual-wielding weapons.
Constitution represents health and endurance, the value of life, so physique is essential for every class. In addition to health, the constitution also determines the possibility of a character being affected by debuffs.
Intelligence represents the learning and thinking ability of a person. Intelligence is the most important to the wizard. Intelligence affects the number of spells that hero can cast, the difficulty of the opponent's resistance to the spell, and the spell‘s damage. High-intelligence wizard characters can learn more advanced types of spells and can cause more significant damage when they release the same spells.
Willpower represents the hero's endurance to injury and pain. In the game, the hero's will determine the character's resistance to physical damage.
Spirit represents the strength of the hero's spiritual power. A hero with strong mental power will receive less magic damage. In addition, the spirit also affects the effects of knights and bards.
The health represents the hero's ability to take damage. When entering the Dungeon or starting a PVP battle, each hero will have a complete health value. The upper limit of each hero's health = 5*Consitution*(1+0.2*(hero's level-1)) + the health bonus provided by the character's equipment. When the hero takes damage, the health will reduce. When the health is reduced to 0, the hero will withdraw from the battle. After the end of a dungeon or PVP battle, the hero will restore all health.
The hero's ability to damage his target, hero's attack = the hero's attack attribute*(1+0.2*(hero's level))* the damage multiplier of the equipped weapon + the bonus provided by the equipment. For example, when a warrior with 90 strength is equipped with a weapon with a damage multiplier of 1.5, his attack = 90*1.5=135. The attack attribute of the physical damage class is strength, and the attack attribute of the spell damage class is intelligence. Some equipment may change the attack attribute.
The hero's ability to resist physical damage. Hero's defense = the hero's will attribute (1+0.2*(hero's level-1))+ the defense bonus provided by all equipment. When receiving physical damage, the loss of health = the opponent's attack number(0.7~1.3)* 100 / (the hero's defense + 100). For example, when a hero with 200 armor points receives an attack of 120 points, the damage he receives = 120*100/(200+100) = 40. The hero will lose 40 health points.
The hero's ability to resist spell damage. The magic resistance of each hero = the hero's spirit*(1+0.2*(hero's level-1)) + magic resistance equipment bonuses, magic resistance works on a similar principle to defense.
The hit rate of the attack depends on the agility of both sides. Attack hit rate = attacker's agility/(attacker's agility + defender's agility/2). For example, when a hero with 80 agility attacks a hero with 50 agility, its hit rate = 80/(80+50/2) = 76.19%, which means that this attack will have a 76.19% chance of hitting the target.
A hero's skills that can be effective in battle are called combat skills, including talents and skills. The different class has different combat skills.
When the player creates a hero, the hero will get a talent, determined when the hero is created and cannot be learned or changed through the skill book or upgraded. The same talent may have different levels, and the higher the level of talent, the lower the probability of obtaining it.
Characters can acquire various skills by learning from skill instructors or using skill books. The same character can learn all the profession's skills (may have different attribute requirements), but the number of skills that hero can equip is limited. The number of equipped skills will increase as the hero level increases. Heroes can learn rare skills by skill books (see the Dungeon Adventure section for the acquisition of skill books)
Daily mining In addition to the bloody battles, the heroes also have their own daily life and work. When not on adventures, the characters can do some job to gain gold. You only need to click the button, and the hero will start to work and gain gold. Different job types may have requirements for attributes and levels. The higher the requirements, the higher the wages of gold that can be gain. Please note that working heroes also need your attention, if heroes are not receiving work income for too long, they will work negatively and the income will gradually decrease.
Daily work refers to the work that the hero can participate in. By participating in the daily work, the hero can continuously earn gold coins. . During the daily work, the hero will be locked and cannot participate in other activities such as dungeon/PK until the player finishes the hero's daily work.
Level: 2 The most basic type of work, no class and attribute requirements
Salary per block: 0.01 gold
Class: Knight
Level:2
Attribute: 86 Constitution and 61 Strength
Salary per block: 0.01+ (hero's Strength attribute-85) * 0.005 gold
Class: Wizard
Level:2
Attribute: 86 Intelligence and 61 Spirit
Salary per block: 0.01 + (hero's Strength attribute-85) * 0.005 gold
Class: Assassin
Level:2
Attribute: 86 Agility and 61 Strength
Salary per block: 0.01+ (hero's Strength attribute-85) * 0.005 gold
Class: Hunter
Level:2
Attribute: 86 Strength and 61 Agility
Salary per block: 0.01 + (hero's Strength attribute-85) * 0.005 gold
Class: All
Level: No Require
Attribute: total attribute ≥ 401
Salary per block: 0.065+ (hero's total attribute-401) * 0.0025 gold coins
Dungeon adventure is the most passionate and exciting part of the game. Kill monsters, challenge bosses, and seize treasure chests. gold, materials, skill books, rare equipment, everything.
Dungeon adventure includes two types: small dungeon and large dungeon.
When players send their heroes to challenge a dungeon, the system will automatically generate random monsters to fight with the hero according to the difficulty of the dungeon.
Some dungeons may randomly encounter bosses, and you can get higher rewards for defeating them. If a hero loses a battle, they will be rewarded for the previous victory. All level heroes has a limited of three time per day to participate the Adventure. The chance of challenge will reset everyday at UTC12:00. Gold is required before entering a dungeon adventure, and the amount varies.
Note: The monsters encountered during the adventure all have role attributes, and players will calculate damage bonuses based on restraint relationships when attacking monsters.
A forest shrouded in mist, suitable for the heroes who have just embarked on an adventure.
LV1 Enemies: Magma Spider, Piranha Plant, Mutant Mushroom, Moonlight Dragon, Icefield Yeti, Goblin, Cyclopes, Orc, Dark Lord (BOSS)
LV2 Enemies: Magma Spider, Piranha Plant, Mutant Mushroom, Moonlight Dragon, Jungle Butcher, Patrol Goblin, Tribal Wizard, Zombie, Minotaur (Elite), Jungle Dragon (Elite), Lizard Mage (Elite), Demon Apprentice (Elite), Dark Lord (BOSS)
LV3 Enemies: Jungle Butcher, Patrol Goblin, Tribal Wizard, Zombie, Minotaur, Jungle Dragon, Lizard Mage, Demon Apprentice, Rock Monster (Elite), Crystal Monster (Elite), Red Dragon (Elite), Black Dragon (Elite), Dark Lord (BOSS)
Trophy: Gold, DLT, Treasure Box Key, Equipment, etc.
The wailing deep in the mine could not stop the warriors to explore the treasure. Intermediate Map
LV4 Enemies: Evil Spider, Golden Ant, Golden Beetle, Fatal Ant, Frost Guardian, Chaos Demon, Devil Lizard, Magic Dragon, Prison Guard (Elite), Lethal Insect (Elite), Headless Zombies (Elite), Werewolf (Elite), Dark Lord (BOSS)
LV5 Enemies: Frost Guardian, Chaos Demon, Devil Lizard, Magic Dragon, Prison Guard, Lethal Insect, Headless Zombies, Werewolf, Boar Guard (Elite), Evil Centipede (Elite), Beast Magician (Elite), Mutant Horsemen (Elite), Dark Lord (BOSS)
LV6 Enemies: Prison Guard, Lethal Insect, Headless Zombies, Werewolf, Boar Guard, Evil Centipede, Beast Magician, Mutant Horsemen, El Gigante (Elite), Two-headed Goblin (Elite), Red Devil (Elite), Devil King (Elite), Dark Lord (BOSS)
Trophy: Gold, DLT, Treasure Box Key, Equipment, etc.
Only powerful warriors can conquer this land. Advanced Map
Enemies:
Trophy:
A dungeon that requires more than two heroes in a team. When you send a team to the dungeon, the system will randomly generate monsters to fight with the team. The large dungeon may contain multiple stages, each stage has a boss, and at the final, there will be a final boss in the dungeon waiting for the heroes. After completing each stage, you can continue to the next stage or withdraw from the dungeon. If you lose in the large dungeon, you will lose all rewards for this challenge.